So….. before we get down to the nitty gritty, I want to announce an update to last week’s post:
JASON NELSON GOT BACK TO ME!!!!
I received a response to my inquiry I sent last week to Dr. Nelson wherein I asked him about his design and artistic processes. Also, I asked if he had any recommendations for how someone who doesn’t have a background in graphics or digital art (like me) could go about creating a work of Elit.
Side note: He was very excited that I wanted to get into Elit. Like, there were exclamation points and everything going on!!!! Heck yeah!!!
Anyway, Dr. Nelson provided me with an abundance of information about his creative process and how he approaches a new project. Also, he went into more detail about the differences between designing a work for the screen and designing an installation work. Largely, most of the difference revolves around audience and reach. Designing a work for an online space affords more access as it allows for a larger audience to interact with the work. An Elit piece for the screen can reach a global audience very quickly. Creating an installation work, though, can allow for a more intimate experience between the participant and the content. Not that an online work cannot be intimate–far from it. But, the intimacy is different. The experience is different. Neither one is better or worse. Neither experience should be diminished in comparison to the other. It’s just important to be aware of the differences in affordances each provides.
So, the kind of Elit work I want to create may be depend on the audience I am hoping to reach.
The question of audience is a difficult one in many ways. Because I want to explore self-representation and navigation self-representation in digital spaces, I think an Elit work that allows for more personal, one-on-one interaction would be most demonstrative of my points. But, because I believe aesthetic presentation intersects with this topic and provides interesting dimension to it, a work that presents itself almost as a kind of art exhibition/installation may be more illustrative of that aspect.
In many ways, I think I want to create a work that can be experienced through multiple modes. Like, it can be experienced on a screen or it can be experienced as an installation. I’m not yet sure how to make a work like that. More discussion with other artists and content creators may be necessary. I like the idea of creating a work that has additional components to it, though, based upon whether it is accessed via screen or installation.
In regards to creating this work, Dr. Nelson also provided me with some coding resources. There are many sites one can access in order to teach themselves how to code. Dr. Nelson shared this site with me in particular. Though not necessary, Dr. Nelson expressed that learning how to code can provide a digital artist with more creative freedom over their work and can provide more space to explore.
Also recommended to me were some game making programs such as Gamesalad, Construct2, Gamemaker, and, the hardest of the bunch, Unity. All of these are kinds of visual programming software. These programs can be used to make games or be used to create creatures with more interactive functionality. The first 3 programs cost money, though, and Unity, though free, can be challenging to learn how to use. I believe I have to explore some of these programs before I can really discuss more about their affordances. Dr. Nelson recommended I research some YouTube tutorials on the programs. For many of these programs, luckily, there exists an abundance of online tutorials. This is reassuring and makes tackling any one of these programs seem a little less intimidating/ daunting.
All in all, Dr. Nelson gave me a lot of good advice about how to approach a digital project as well as provided me with a lot of resources (I did not know about before) to consider. I Again, though, I think I need to do more tinkering with these programs to decide which one would work best for my project. I look forward to continuing my correspondence with Dr. Nelson and learning whatever he has to teach me about Elit and about creating digital art and content.
Designing the Degenerates Gallery
This week, I continued to work on my concept and design for my Degenerates Gallery. As mentioned before, I want my work to invite readers to explore the mutability and trans formative nature of self-representation and aesthetic presentation in the digital age. In many ways, I want this work to be art. To be poetry. I don’t want it to be a lesson. I don’t want it to be a warning. I think self-representation and aesthetic presentation have definitely changed with the onset of online intervention. In many ways, both have become more complicated to navigate. But, I don’t think either have been diminished. Again, I believe there is meaning in exploring differences as differences rather than as diminshments.
Anyway, as discussed in my last post, I imagine this work to be one that is entered through a kind of shattered mirror/screen. I would like for selfies or other portrait-type pictures to flash across the mirror/screen. In between flashes of faces, I imagine a kind of television static or “glitch” type of graphic (if possible). Here is the mirror I drew (it’s from an old drawing):
I put a filter on it to cool down the tone of the drawing. This mirror has some personal significance to me as it is the mirror I use to put on my face every morning. I like that added level of complexity, though I’m not sure if it will come into play at any point in the actual work.
In order to “shatter” this mirror/screen, so to speak, I used my laptop to just drawn some jagged lines across the picture. I imagine each piece of the mirror will be more separated and, possibly, the piece will be floating across the space of the screen. I’m not sure yet if I want to do that or if it would be just as meaning to have the mirror shattered but still holding its shape as pictured below:
This came out better than expected, tbh~
Again, across the mirror/screen, I would like to have selfies or self-portraits flashing. I think I need more advanced tools, even just basic Photoshop, to illustrate my vision but I did try to create a sample of what I am envisioning (don’t laugh):
Layered Mirror and Face
It’s just a sample of what I’m hoping to create. I want to fit the selfies more to the size of the mirror/screen. Also, I think it might be worthwhile to put the selfies through a kind of filtering program like Lunapic Pixelate Effect or the ACSII Art camera. (Both are sources I was introduced to through @cogdog Prof Alan Levine’s Daily Digital Alchemy exercises ^.^ Thanks Alan!) Putting the pictures through a filter beforehand may eliminate the need to code some kind of glitch/static affect. It’s something to consider, at least.
I really like Stevan Živadinovic’s approach to incorporating art into an Elit piece as well. For Hobo Lobo of Hamelin, he drew out the images and characters on paper before editing them online and incorporating them into the work. With my background in studio art, I think an approach like this might work best for me. Again, I think I need to invest in an image-editing program like Photoshop, in order to make this work. The end result might be really compelling.
As for how this work would operate/how users would navigate it, I want each shard of the shattered mirror/screen to take readers to another window. Each window should illustrate some different facet of self-representation or aesthetic presentation in the digital age. I imagine one shard would lead to an archive of reference sources–such as links to other artists or their work, links to memes or meme formats, links to tweets, links to manifestos, etc. This part of the work I imagine to operate somewhat like the archive section from Illya Szilak’s Reconstructing Mayakovsky. Another shard, I imagine to take users to an infinitely black screen. Once the screen has loaded, the screaming will start. This is meant to be a play off the popular internet meme/slang of “screaming into the void”. In many ways, this meme would operate in my work as a form of contemporary performative Dadaism. This part of my work is inspired heavily by Hugo Ball and the shows he would put on. He was all about sound poetry and decontextualizing sound.
Another shard, I want to lead readers to a screen that will display a kind of infinite stream of text, similar to Taroko Gorge and its many remixes. I want the text to be a mixture of Dada manifestos and tweets from popular, nonsensical/nihilistic accounts like @dril.
I mean, this is Dada gold
I still need to think about where some of the other shards should go. I want there to be an interactive component to this work. I’m just not sure what it would be. Somehow, I want readers to be able to construct a representation of themselves from the work. I’m not sure how best to go about that yet.
Also, I want to incorporate my own voice into this piece. I want the language of the work to be poetic and, perhaps, a bit sardonic or parodic (like Jason Nelson’s voice in works like This is how you will die and Game, game, game, and again game.)
Ultimately, I hope to make this work one that reveals how seemingly nonsensical forms of self-expression are still meaningful if for no other reason than they create who you are. They tell a story of how you navigate the self and the world. More, I think this trend towards absurdity and nihilism in contemporary representations of the self reveal something deeper about the human condition, about how we are currently coping with the state of our societies and culture. Particularly in the western world, I think these trends reveal some deep truths about how we are not coping–with anything. In a world that is so deeply flawed, how can our expressions of self not be? How can we not all be rogues? Not all be degenerates?
Though I definitely still have a lot of work ahead of me, I think the work I’ve done thus far has provided me with some good direction. I feel more grounded in my ideas. Dr. Nelson’s support, too, also gives me some confidence. Creating this work feels a little less daunting with support.
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~Till next time~